NAVIGATION

Showing posts with label visual novel. Show all posts
Showing posts with label visual novel. Show all posts

Saturday, March 26, 2016

News: Haruman (Just One Day) Android Release

I finally know how to build distributions for Android devices, so I thought why not test my new mini game and luckily, everything went pretty smoothly!

You can download the APK file at:
ITCH.IO

Minor fixes and changes were done.

The game was tested in my Samsung Grand Prime.

A new desktop game file was uploaded too, on both MEGA and Itch.Io, now with a proper .exe icon. ^q^ ); Head over the game page for the links.


~ This has been ppppantsu.

Sunday, February 7, 2016

NEW RELEASE: HARUMAN

Hello guys!

It has been awhile since I last made a game. This new one here called "Haruman" (Hangeul: 하루만, Engligh: Just One Day).

It's a game I made for practice and fun while taking a break from responsibilities.

> INFO AND DOWNLOAD LINK HERE <



~ This has been ppppantsu.

Tuesday, March 17, 2015

50K views and Translations

Hello again~!

I'm here but not with an update or anything (*insert usual reason here for the lack of project updates*), but with some important things I need to tell everyone.

First of all, The blog's going to hit 50,000 VIEWS soon and I thank everyone who have been supporting and helping me since my first game. Although these games are really mediocre and have lots of flaws, thank you for checking them out! It means a lot to me knowing that some people all over the world enjoyed them.

Monday, March 2, 2015

Fetish Otome character sketches

I'm sorry for the lack of updates but I'm getting back bit by bit.

I had a little bit of creative juices to squeeze out so I took the chance last night to sketch new character designs for the Fetish Otome (which I have been meaning to start but can't due to life priorities) set 6 years after the true parents' ending.

Here's the side by side comparison of our 3 major characters with their ages then and now.


Thursday, January 22, 2015

New Release: INCOLORE

I'm sorry if I haven't been posting that much but finally, FINALLY,

INCOLORE IS RELEASED!
Check its page for the download links.

Although, sad to say, one of my proofreaders weren't able to finish the job due to more important priorities, but nonetheless, it's very thankful to work with her.

Also, I've been very busy with real life that I couldn't spend my time editing twice or thrice the game, so please expect some errors in the grammar area despite having proofreaders.

If you have any questions, feedback, etc., don't hesitate to leave a message!



THIS HAS BEEN PPPPANTSU.





Thursday, November 27, 2014

Updates: Incolore, Fetish, Seduisant

So currently, life has been taking over and editing Incolore has been put on hold and release is moved to December. I'll make sure to release it before the year ends!

Also, I have been releasing some creative juices by making some GUI, exploring image maps and other codes that proved to be really dynamic.

Monday, November 17, 2014

New Release: Fetish: Wanted!

So I made a new, tiny game since I have a lot of free time while I wait for my new work assignments and beta-testers, a spin-off of my first original game, Fetish, I present to you FETISH: WANTED.



It is set in a high school alternative universe where Vier, our heroine Hexia's younger brother, is at 17 years of age.

You can also view it / give feedback in its thread over LemmaSoft Forums.

There's also a mini contest announced first-hand in the thread but an official post will made for it after a few days. :')

I hope you continue supporting!



THIS HAS BEEN PPPPANTSU.





Wednesday, October 22, 2014

News: Free Sprites

I've put up another section in Materials. Yey, free Sprites!

Yes, they're free to use but be sure to read the Terms of Use and you're all set!

Onto some other news: I've sent Incolore's prototype game to my beta testers, so right now I have to do the CGs (just a few) and then the game's all good to be released! Hopefully by November it's done!

THIS HAS BEEN PPPPANTSU.





Friday, October 10, 2014

Update: Incolore Bonus

FINALLY!

The main routes are officially done! I may not hit my target of finishing the script by the end if September, but at least finishing the main routes would greatly lessen my worries.

Also, I've wanted to do something different with the extras / bonus / achievements. Instead of a CG gallery and additional information, like what I did to my previous works, I've decided to just make unlockable scenes, which are the epilogues after an ending.

Wednesday, October 8, 2014

Update: Incolore (Beta Testers?)

This will be a quick update!

Incolore's script is almost done! One more ending and the script's all good. Only the CGs and bonus stuff are the only ones left to need to work on and the game's all set to be released.

Thursday, October 2, 2014

Other Stuff: Eli's clothes

Having a few days break from writing Incolore, I drew some shirt outfits for one of my many original characters, Eli.

At this rate, I'm planning to actually develop a mini visual novel about him. I've pretty much played his life with my imagination, the only thing remaining is to actually mold a plot.

Thursday, September 18, 2014

Incolore Screenies

Incolore progress is getting along pretty well!

These past days I am working on both the script and programming, and hopefully by the end of September the story will reach 90 to 100 percent completion. CGs will have to wait after all the primary codes have been programmed.

Some screenies to show how the game looks like.

The opening screen

Tuesday, September 16, 2014

Incolore Progress

It's been awhile since the last time I posted an update!

Again, this will be a short one.

Progress for Incolore has been really slow but fortunately, the script is now at 70%, programming is 60%, music and SFX at 80%, while the CGs will be done after all these things are done.

GUIs are not that fancy, I've changed a little.

I've implemented new systems in the game, aside from the point system, there's also remembering user choices.

Incolore is basically a really simple game, may be predictable, but I hope it will be enjoyed by future players.


THIS HAS BEEN PPPPANTSU.





Saturday, August 30, 2014

New Backgrounds Set!

I've uploaded a new background set in the Materials section. It includes three categories with more than 10 images in 1200 x 700 pixels wide.

It has been awhile since I last made a set. Wew!

Also, I've made a new account in MEGA, so more choices to where you can download the things I have on this blog. Although I won't be transferring my files there but new ones will be up there instead.

Onto Incolore, I'm taking this one slowly but I guess I'm already nearing the end of script writing.



THIS HAS BEEN PPPPANTSU.





Thursday, August 28, 2014

NEWS: Patterns added to Materials section

Time sure flies fast!

I haven't updated this blog since God-knows-when.

Another short update, progress for Incolore is kinda slow to nothing ever since I had started working part-time, also the number of days being in slump are increasing. (And I the new set of character designs for Fetish Otome...)

Anyway, NEWS!

Patterns section in Materials are added! They are available for Photoshop (Windows), and I will probably add PS brushes sometime soon, if time permits!



THIS HAS BEEN PPPPANTSU.





Tuesday, August 12, 2014

Update: Incolore

This will be just be a quick one.

I've updated the Incolore page here: added the Gameplay section.

This is the first time I will use a point system, so Incolore is kinda under the category of an experiment so I could see how a point system will work.

I'm already in the programming phase and this maybe a bit longer than I've predicted.

Stay tuned.

Also, I will release a new set of character designs for Fetish Otome soon. //winks


THIS HAS BEEN PPPPANTSU.





Saturday, July 26, 2014

Incolore: Backgrounds

I'm finally done with the backgrounds. I'll probably do more if needed but so far I've got 13 backgrounds.

Here's the first six backgrounds, which are located at Mason's home.


Sunday, July 13, 2014

Incolore: Background Test

I started making backgrounds already and I followed this handy-dandy reference from Le-Mec. I find this reference easy to follow but as easy as it looks, drawing perspectives isn't really easy at all. Heck, I'm not really that good with perspectives to begin with after studying interior design for a couple of years but the knowledge I gained are really helpful for drawing backgrounds.

Saturday, July 12, 2014

Update: Incolore

After months of not doing anything on this project, I finally had the will and strength to continue bit by bit.

First off, I scrapped a character of the list. I decided to scrap Ryan, which is Mason's (protagonist) photographer fried. I decided scrap him to lower down the character count also I've realized there are too many characters already. So, I'm sorry Ryan. :"(

Friday, July 4, 2014

Fetish: Sketches

For the last two weeks my laptop was dead because of my broken charger, and during those weeks I was only using my phone to surf the net, and took the opportunity to sketch some stuff. I was in the mood to sketch some character designs for Fetish Otome (although they turned out not that good and not much originality is seen).

I also sketched the older version of Vier and Cain.


Please excuse the anatomy but here are the rough sketches of older Vier and Cain.