Hello again~!
I'm here but not with an update or anything (*insert usual reason here for the lack of project updates*), but with some important things I need to tell everyone.
First of all, The blog's going to hit 50,000 VIEWS soon and I thank everyone who have been supporting and helping me since my first game. Although these games are really mediocre and have lots of flaws, thank you for checking them out! It means a lot to me knowing that some people all over the world enjoyed them.
Showing posts with label fetish. Show all posts
Showing posts with label fetish. Show all posts
Tuesday, March 17, 2015
Monday, March 2, 2015
Fetish Otome character sketches
I'm sorry for the lack of updates but I'm getting back bit by bit.
I had a little bit of creative juices to squeeze out so I took the chance last night to sketch new character designs for the Fetish Otome (which I have been meaning to start but can't due to life priorities) set 6 years after the true parents' ending.
Here's the side by side comparison of our 3 major characters with their ages then and now.
I had a little bit of creative juices to squeeze out so I took the chance last night to sketch new character designs for the Fetish Otome (which I have been meaning to start but can't due to life priorities) set 6 years after the true parents' ending.
Here's the side by side comparison of our 3 major characters with their ages then and now.
Thursday, November 27, 2014
Updates: Incolore, Fetish, Seduisant
So currently, life has been taking over and editing Incolore has been put on hold and release is moved to December. I'll make sure to release it before the year ends!
Also, I have been releasing some creative juices by making some GUI, exploring image maps and other codes that proved to be really dynamic.
Also, I have been releasing some creative juices by making some GUI, exploring image maps and other codes that proved to be really dynamic.
Monday, November 17, 2014
New Release: Fetish: Wanted!
It is set in a high school alternative universe where Vier, our heroine Hexia's younger brother, is at 17 years of age.
You can also view it / give feedback in its thread over LemmaSoft Forums.
There's also a mini contest announced first-hand in the thread but an official post will made for it after a few days. :')
I hope you continue supporting!
THIS HAS BEEN PPPPANTSU.
Thursday, August 28, 2014
NEWS: Patterns added to Materials section
Time sure flies fast!
I haven't updated this blog since God-knows-when.
Another short update, progress for Incolore is kinda slow to nothing ever since I had started working part-time, also the number of days being in slump are increasing. (And I the new set of character designs for Fetish Otome...)
Anyway, NEWS!
Patterns section in Materials are added! They are available for Photoshop (Windows), and I will probably add PS brushes sometime soon, if time permits!
THIS HAS BEEN PPPPANTSU.
I haven't updated this blog since God-knows-when.
Another short update, progress for Incolore is kinda slow to nothing ever since I had started working part-time, also the number of days being in slump are increasing. (And I the new set of character designs for Fetish Otome...)
Anyway, NEWS!
Patterns section in Materials are added! They are available for Photoshop (Windows), and I will probably add PS brushes sometime soon, if time permits!
THIS HAS BEEN PPPPANTSU.
Tuesday, August 12, 2014
Update: Incolore
This will be just be a quick one.
I've updated the Incolore page here: added the Gameplay section.
This is the first time I will use a point system, so Incolore is kinda under the category of an experiment so I could see how a point system will work.
I'm already in the programming phase and this maybe a bit longer than I've predicted.
Stay tuned.
Also, I will release a new set of character designs for Fetish Otome soon. //winks
THIS HAS BEEN PPPPANTSU.
I've updated the Incolore page here: added the Gameplay section.
This is the first time I will use a point system, so Incolore is kinda under the category of an experiment so I could see how a point system will work.
I'm already in the programming phase and this maybe a bit longer than I've predicted.
Stay tuned.
Also, I will release a new set of character designs for Fetish Otome soon. //winks
THIS HAS BEEN PPPPANTSU.
Friday, July 4, 2014
Fetish: Sketches
For the last two weeks my laptop was dead because of my broken charger, and during those weeks I was only using my phone to surf the net, and took the opportunity to sketch some stuff. I was in the mood to sketch some character designs for Fetish Otome (although they turned out not that good and not much originality is seen).
I also sketched the older version of Vier and Cain.
I also sketched the older version of Vier and Cain.
Please excuse the anatomy but here are the rough sketches of older Vier and Cain.
Tuesday, March 18, 2014
New MAC Files Uploaded
I have uploaded new MAC files of Fetish 2.0.
I hope they won't mess up during extraction. No password this time.
I rebuilt a new distribution and uploaded it straight away. Sadly, I can't do anything if the the .exe won't start because I can't test it myself. :"(
I'm sorry for this. I might stop building distributions if the MAC app won't really start.
EDIT: OMG, I dunno why I'm full with typographical errors. OTL
THIS HAS BEEN PPPPANTSU.
I hope they won't mess up during extraction. No password this time.
I rebuilt a new distribution and uploaded it straight away. Sadly, I can't do anything if the the .exe won't start because I can't test it myself. :"(
I'm sorry for this. I might stop building distributions if the MAC app won't really start.
EDIT: OMG, I dunno why I'm full with typographical errors. OTL
THIS HAS BEEN PPPPANTSU.
News: Fetish 2.0 New MAC Zip
I'm re-uploading new MAC files for Fetish: Every Second Counts and I hope the problems would be fixed. I dunno what happened, but maybe it's due to my scumbag connection that made the files unaccessible. :"(
I'm sorry for the inconvenience and thank you to those who voiced the problems out.
THS HAS BEEN PPPPANTSU.
I'm sorry for the inconvenience and thank you to those who voiced the problems out.
THS HAS BEEN PPPPANTSU.
Wednesday, March 12, 2014
New Plans
So I have made some new plans for a visual novel.
Ohmygod look at me, I'm doing two projects at the same time and put another game in queue to develop. What am I even doing with my life. I already have my hands full. //flips
But anyway, yes, please do check it out and let me hear your thoughts etc.
Ohmygod look at me, I'm doing two projects at the same time and put another game in queue to develop. What am I even doing with my life. I already have my hands full. //flips
But anyway, yes, please do check it out and let me hear your thoughts etc.
Labels:
development,
fetish,
incolore,
news,
ppppantsu,
progress,
visual novel
Wednesday, February 26, 2014
Fetish News
FETISH: EVERY SECOND COUNTS WALKTHROUGH HAS BEEN ADDED.
Even though I have put up the walkthrough, please try getting all the endings without having a cheat sheet.
Thank you to those who downloaded and play my game!
Be sure to leave a feedback either here or on Lemma Soft Forums provided in Fetish:ESC's page.!
EDIT: MAC files in 4shared are now available!
Sidenotes: Screenshots will be added soon.
THIS HAS BEEN PPPPANTSU.
Even though I have put up the walkthrough, please try getting all the endings without having a cheat sheet.
Thank you to those who downloaded and play my game!
Be sure to leave a feedback either here or on Lemma Soft Forums provided in Fetish:ESC's page.!
EDIT: MAC files in 4shared are now available!
Sidenotes: Screenshots will be added soon.
THIS HAS BEEN PPPPANTSU.
Tuesday, February 25, 2014
Released + New Game!
FETISH: EVERY SECOND COUNTS IS FINALLY RELEASED!
Check it here: yeah, click here!
EDIT:
Only the ZIP file for Windows hosted by 4shared & Mediafire is available but MAC files will be up soon!
EDIT: ZIP file for MAC hosted by Mediafire is now available!
I hope everyone will enjoy this update, I've put all my sweat, tears, and effort in this one.
Although there are lots to still uncover about my characters and the story itself, I can't just compress it all in a visual novel. The story is surprisingly longer than from what I have imagined.
But nonetheless, I am proud of this one. I learned new codes too!!!
Check it here: yeah, click here!
EDIT:
Only the ZIP file for Windows hosted by 4shared & Mediafire is available but MAC files will be up soon!
EDIT: ZIP file for MAC hosted by Mediafire is now available!
I hope everyone will enjoy this update, I've put all my sweat, tears, and effort in this one.
Although there are lots to still uncover about my characters and the story itself, I can't just compress it all in a visual novel. The story is surprisingly longer than from what I have imagined.
But nonetheless, I am proud of this one. I learned new codes too!!!
Sunday, February 23, 2014
Fetish 2.0 Release Date
This won't be too long.
The title says it all.
As of now, the game progress is really going well and I am currently writing the last two routes, just a few more words, and then a few CGs left, and Fetish 2.0 is done!!! I am really excited to release this updated version!
So here is the expected date/s of release!
Labels:
development,
fetish,
lsf,
nanoreno,
news,
progress,
visual novel
Saturday, February 22, 2014
Almost there
Updaaaaaaaaaate before my day ends.
After a few minutes of suffering from writer's block, finally, the third to the last route is done!!!
So two more routes, plus a few more CGs, and Fetish: Every Second Counts will be up for release!
I'm really excited to release this, as some of my friends are also looking forward to this updated version! QAQ
I have lots of stuff in store for you guys, I hope you will like them, and some new features.
Also, I was thinking of joining NanoReno 2014 at Lemma Soft Forums this coming March. Making a visual novel from scratch in just a span of one month is really a challenge, albeit I already have a story in mind.
But anyway, must focus on Fetish! I'm almost there!
THIS HAS BEEN PPPPANTSU.
After a few minutes of suffering from writer's block, finally, the third to the last route is done!!!
So two more routes, plus a few more CGs, and Fetish: Every Second Counts will be up for release!
I'm really excited to release this, as some of my friends are also looking forward to this updated version! QAQ
I have lots of stuff in store for you guys, I hope you will like them, and some new features.
Also, I was thinking of joining NanoReno 2014 at Lemma Soft Forums this coming March. Making a visual novel from scratch in just a span of one month is really a challenge, albeit I already have a story in mind.
But anyway, must focus on Fetish! I'm almost there!
THIS HAS BEEN PPPPANTSU.
Friday, February 21, 2014
More Screens!
I'm experiencing writer's block again and I hate it.
Although good news is, I have accomplished something for the past two days of not writing routes. I also go to play with new codes and checked everything of they are working.
As the title says, MORE SCREENS!
Yes! Not just the Load / Save and Options screens!
Although good news is, I have accomplished something for the past two days of not writing routes. I also go to play with new codes and checked everything of they are working.
As the title says, MORE SCREENS!
Yes! Not just the Load / Save and Options screens!
- CG Gallery
- Unlockable features
- Bonus Materials
It think Fetish 2.0 will be much heavier in file size.
THIS HAS BEEN PPPPANTSU.
Thursday, February 20, 2014
More CGs
So!!! Last night I have been drawing and rendering CGs but I ended up only finishing one CG and it's variation, since it was kinda big and well, with backgrounds so it took me a while to finish. Of course, I took a break. My shoulders were all stiff.
Anyway, here, take a peak.
Anyway, here, take a peak.
This cg is probably the one with the best renders, ever.
Wednesday, February 19, 2014
CGs
So last night I kinda stayed up late doing CGs and stuff, but in the end, I just watched anime series because I couldn't get my anatomy right.
Anyway, I'm working on three CGs now, all for Vier's route. There'll be also variations for all of them, so this really takes up a lot of time and hard work.
Here, have the WIPs as a special service. :D
Anyway, I'm working on three CGs now, all for Vier's route. There'll be also variations for all of them, so this really takes up a lot of time and hard work.
Here, have the WIPs as a special service. :D
Labels:
CGs,
digital art,
fetish,
ppppantsu,
progress,
visual novel
Tuesday, February 18, 2014
Progress
Woo!!!!
Finally made a progress blog, time to separate my sh*t and everything about my visual novels from my personal life and other rants! Although I'll be more active in my personal blog, all progress and status of my visual novels will, from now on, will be posted here!
So as for my first post, of course, about my ongoing project, the second installment / version of Fetish, subtitled Every Second Counts.
Anyway, for the past days I've been struggling with writer's and artist's blocks. That just really sucks! I mean, I can't work with my game! It's really frustrating, you know?
But anyway, here, have a look, although I have posted this in my personal blog.
Finally made a progress blog, time to separate my sh*t and everything about my visual novels from my personal life and other rants! Although I'll be more active in my personal blog, all progress and status of my visual novels will, from now on, will be posted here!
So as for my first post, of course, about my ongoing project, the second installment / version of Fetish, subtitled Every Second Counts.
Anyway, for the past days I've been struggling with writer's and artist's blocks. That just really sucks! I mean, I can't work with my game! It's really frustrating, you know?
But anyway, here, have a look, although I have posted this in my personal blog.
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