Hello guys!
It has been awhile since I last made a game. This new one here called "Haruman" (Hangeul: 하루만, Engligh: Just One Day).
It's a game I made for practice and fun while taking a break from responsibilities.
> INFO AND DOWNLOAD LINK HERE <
~ This has been ppppantsu.
Showing posts with label ppppantsu. Show all posts
Showing posts with label ppppantsu. Show all posts
Sunday, February 7, 2016
Saturday, December 19, 2015
News: Updating
Hello everyone!
I'm sorry for the unreplied comments / e-mails / messages. I have been busy with a lot of projects (both personal and work) still and as you all know, my old laptop's death gave me such a huge lost.
Sad to say, I cannot help with any Mac problems since I do not own a Mac, but I will try rebuilding the games to work on all platforms.
For dead links, I will reupload the games to MEGA instead but may take a while since I still need to check if the files were saved. To know if the pages have been updated, you'll see a "Updated:" sections somewhere.
I'll try to change the blog's look sometime soon.
Anyway, thank you for the kind comments my games have been receiving lately! It has been a long time since they were released and I'm surprised some people have been playing them still.
For faster replies, I'm most active on Facebook!
~ This has been ppppantsu.
I'm sorry for the unreplied comments / e-mails / messages. I have been busy with a lot of projects (both personal and work) still and as you all know, my old laptop's death gave me such a huge lost.
Sad to say, I cannot help with any Mac problems since I do not own a Mac, but I will try rebuilding the games to work on all platforms.
For dead links, I will reupload the games to MEGA instead but may take a while since I still need to check if the files were saved. To know if the pages have been updated, you'll see a "Updated:" sections somewhere.
I'll try to change the blog's look sometime soon.
Anyway, thank you for the kind comments my games have been receiving lately! It has been a long time since they were released and I'm surprised some people have been playing them still.
For faster replies, I'm most active on Facebook!
~ This has been ppppantsu.
Wednesday, July 15, 2015
News: Indefinite Hiatus
First of all, I apologize for the lack of support and answers to your questions, etc. but I have read all the recent comments posted in this blog, as well as checked some reviews.
For a few months now, I haven't had much time or thought about visual novels. Added to that, my files (character design drafts) mysteriously disappeared.
A lot has happened like for example, my circle are getting steady with selling in local conventions, my work getting piled up, and now my laptop getting damaged (currently in repairs) (and now I can't work on my piled up work). I've got a new laptop now but of course, I can't work without my files being in the old laptop.
So right now, I decided to be on an indefinite hiatus. Sad it may be but one day, I'll be able to resume back to making games.
Thank you everyone for your continuing support. You're all the very reason why I continued to make games. :")
Until next time~.
~ This has been ppppantsu.
For a few months now, I haven't had much time or thought about visual novels. Added to that, my files (character design drafts) mysteriously disappeared.
A lot has happened like for example, my circle are getting steady with selling in local conventions, my work getting piled up, and now my laptop getting damaged (currently in repairs) (and now I can't work on my piled up work). I've got a new laptop now but of course, I can't work without my files being in the old laptop.
So right now, I decided to be on an indefinite hiatus. Sad it may be but one day, I'll be able to resume back to making games.
Thank you everyone for your continuing support. You're all the very reason why I continued to make games. :")
Until next time~.
~ This has been ppppantsu.
Tuesday, March 17, 2015
50K views and Translations
Hello again~!
I'm here but not with an update or anything (*insert usual reason here for the lack of project updates*), but with some important things I need to tell everyone.
First of all, The blog's going to hit 50,000 VIEWS soon and I thank everyone who have been supporting and helping me since my first game. Although these games are really mediocre and have lots of flaws, thank you for checking them out! It means a lot to me knowing that some people all over the world enjoyed them.
I'm here but not with an update or anything (*insert usual reason here for the lack of project updates*), but with some important things I need to tell everyone.
First of all, The blog's going to hit 50,000 VIEWS soon and I thank everyone who have been supporting and helping me since my first game. Although these games are really mediocre and have lots of flaws, thank you for checking them out! It means a lot to me knowing that some people all over the world enjoyed them.
Monday, March 2, 2015
Fetish Otome character sketches
I'm sorry for the lack of updates but I'm getting back bit by bit.
I had a little bit of creative juices to squeeze out so I took the chance last night to sketch new character designs for the Fetish Otome (which I have been meaning to start but can't due to life priorities) set 6 years after the true parents' ending.
Here's the side by side comparison of our 3 major characters with their ages then and now.
I had a little bit of creative juices to squeeze out so I took the chance last night to sketch new character designs for the Fetish Otome (which I have been meaning to start but can't due to life priorities) set 6 years after the true parents' ending.
Here's the side by side comparison of our 3 major characters with their ages then and now.
Thursday, January 22, 2015
New Release: INCOLORE
I'm sorry if I haven't been posting that much but finally, FINALLY,
INCOLORE IS RELEASED!
Check its page for the download links.
Although, sad to say, one of my proofreaders weren't able to finish the job due to more important priorities, but nonetheless, it's very thankful to work with her.
Also, I've been very busy with real life that I couldn't spend my time editing twice or thrice the game, so please expect some errors in the grammar area despite having proofreaders.
If you have any questions, feedback, etc., don't hesitate to leave a message!
THIS HAS BEEN PPPPANTSU.
INCOLORE IS RELEASED!
Check its page for the download links.
Although, sad to say, one of my proofreaders weren't able to finish the job due to more important priorities, but nonetheless, it's very thankful to work with her.
Also, I've been very busy with real life that I couldn't spend my time editing twice or thrice the game, so please expect some errors in the grammar area despite having proofreaders.
If you have any questions, feedback, etc., don't hesitate to leave a message!
THIS HAS BEEN PPPPANTSU.
Labels:
BL,
boy's love,
incolore,
news,
ppppantsu,
release,
shounen-ai,
visual novel
Thursday, November 27, 2014
Updates: Incolore, Fetish, Seduisant
So currently, life has been taking over and editing Incolore has been put on hold and release is moved to December. I'll make sure to release it before the year ends!
Also, I have been releasing some creative juices by making some GUI, exploring image maps and other codes that proved to be really dynamic.
Also, I have been releasing some creative juices by making some GUI, exploring image maps and other codes that proved to be really dynamic.
Monday, November 17, 2014
New Release: Fetish: Wanted!
It is set in a high school alternative universe where Vier, our heroine Hexia's younger brother, is at 17 years of age.
You can also view it / give feedback in its thread over LemmaSoft Forums.
There's also a mini contest announced first-hand in the thread but an official post will made for it after a few days. :')
I hope you continue supporting!
THIS HAS BEEN PPPPANTSU.
Wednesday, October 22, 2014
News: Free Sprites
I've put up another section in Materials. Yey, free Sprites!
Yes, they're free to use but be sure to read the Terms of Use and you're all set!
Onto some other news: I've sent Incolore's prototype game to my beta testers, so right now I have to do the CGs (just a few) and then the game's all good to be released! Hopefully by November it's done!
THIS HAS BEEN PPPPANTSU.
Yes, they're free to use but be sure to read the Terms of Use and you're all set!
Onto some other news: I've sent Incolore's prototype game to my beta testers, so right now I have to do the CGs (just a few) and then the game's all good to be released! Hopefully by November it's done!
THIS HAS BEEN PPPPANTSU.
Monday, October 20, 2014
News: Application for Beta-Testing is now closed!
Short update again.
As the title said, I am no longer accepting applications for beta-testing! Thank you very much for the e-mails and interest I have received.
I have found two willing people, and I think they are more than enough to help me. uvu )/
Right now, Incolore's script will be done soon, I just got caught with a sudden work so I have to rest on it for the meantime. :"D
THIS HAS BEEN PPPPANTSU.
As the title said, I am no longer accepting applications for beta-testing! Thank you very much for the e-mails and interest I have received.
I have found two willing people, and I think they are more than enough to help me. uvu )/
Right now, Incolore's script will be done soon, I just got caught with a sudden work so I have to rest on it for the meantime. :"D
THIS HAS BEEN PPPPANTSU.
Tuesday, October 14, 2014
News: New Look + Reviews
Short news!
I've changed the blog layout with a lighter shade of pink. :)
I hope they are lighter to the eyes and I've deleted the twitter widget to keep the blog crisp and clean.
Also, I'll be reviewing games soon! I'll keep them short and straight to the point for easy reading.
THIS HAS BEEN PPPPANTSU.
I've changed the blog layout with a lighter shade of pink. :)
I hope they are lighter to the eyes and I've deleted the twitter widget to keep the blog crisp and clean.
Also, I'll be reviewing games soon! I'll keep them short and straight to the point for easy reading.
THIS HAS BEEN PPPPANTSU.
Friday, October 10, 2014
Update: Incolore Bonus
FINALLY!
The main routes are officially done! I may not hit my target of finishing the script by the end if September, but at least finishing the main routes would greatly lessen my worries.
Also, I've wanted to do something different with the extras / bonus / achievements. Instead of a CG gallery and additional information, like what I did to my previous works, I've decided to just make unlockable scenes, which are the epilogues after an ending.
The main routes are officially done! I may not hit my target of finishing the script by the end if September, but at least finishing the main routes would greatly lessen my worries.
Also, I've wanted to do something different with the extras / bonus / achievements. Instead of a CG gallery and additional information, like what I did to my previous works, I've decided to just make unlockable scenes, which are the epilogues after an ending.
Labels:
BL,
boy's love,
incolore,
ppppantsu,
progress,
shounen-ai,
updates,
visual novel
Thursday, October 2, 2014
Other Stuff: Eli's clothes
Having a few days break from writing Incolore, I drew some shirt outfits for one of my many original characters, Eli.
At this rate, I'm planning to actually develop a mini visual novel about him. I've pretty much played his life with my imagination, the only thing remaining is to actually mold a plot.
At this rate, I'm planning to actually develop a mini visual novel about him. I've pretty much played his life with my imagination, the only thing remaining is to actually mold a plot.
Thursday, September 18, 2014
Incolore Screenies
Incolore progress is getting along pretty well!
These past days I am working on both the script and programming, and hopefully by the end of September the story will reach 90 to 100 percent completion. CGs will have to wait after all the primary codes have been programmed.
Some screenies to show how the game looks like.
These past days I am working on both the script and programming, and hopefully by the end of September the story will reach 90 to 100 percent completion. CGs will have to wait after all the primary codes have been programmed.
Some screenies to show how the game looks like.
The opening screen
Tuesday, September 16, 2014
Incolore Progress
It's been awhile since the last time I posted an update!
Again, this will be a short one.
Progress for Incolore has been really slow but fortunately, the script is now at 70%, programming is 60%, music and SFX at 80%, while the CGs will be done after all these things are done.
GUIs are not that fancy, I've changed a little.
I've implemented new systems in the game, aside from the point system, there's also remembering user choices.
Incolore is basically a really simple game, may be predictable, but I hope it will be enjoyed by future players.
THIS HAS BEEN PPPPANTSU.
Again, this will be a short one.
Progress for Incolore has been really slow but fortunately, the script is now at 70%, programming is 60%, music and SFX at 80%, while the CGs will be done after all these things are done.
GUIs are not that fancy, I've changed a little.
I've implemented new systems in the game, aside from the point system, there's also remembering user choices.
Incolore is basically a really simple game, may be predictable, but I hope it will be enjoyed by future players.
THIS HAS BEEN PPPPANTSU.
Saturday, August 30, 2014
New Backgrounds Set!
I've uploaded a new background set in the Materials section. It includes three categories with more than 10 images in 1200 x 700 pixels wide.
It has been awhile since I last made a set. Wew!
Also, I've made a new account in MEGA, so more choices to where you can download the things I have on this blog. Although I won't be transferring my files there but new ones will be up there instead.
Onto Incolore, I'm taking this one slowly but I guess I'm already nearing the end of script writing.
THIS HAS BEEN PPPPANTSU.
It has been awhile since I last made a set. Wew!
Also, I've made a new account in MEGA, so more choices to where you can download the things I have on this blog. Although I won't be transferring my files there but new ones will be up there instead.
Onto Incolore, I'm taking this one slowly but I guess I'm already nearing the end of script writing.
THIS HAS BEEN PPPPANTSU.
Thursday, August 28, 2014
NEWS: Patterns added to Materials section
Time sure flies fast!
I haven't updated this blog since God-knows-when.
Another short update, progress for Incolore is kinda slow to nothing ever since I had started working part-time, also the number of days being in slump are increasing. (And I the new set of character designs for Fetish Otome...)
Anyway, NEWS!
Patterns section in Materials are added! They are available for Photoshop (Windows), and I will probably add PS brushes sometime soon, if time permits!
THIS HAS BEEN PPPPANTSU.
I haven't updated this blog since God-knows-when.
Another short update, progress for Incolore is kinda slow to nothing ever since I had started working part-time, also the number of days being in slump are increasing. (And I the new set of character designs for Fetish Otome...)
Anyway, NEWS!
Patterns section in Materials are added! They are available for Photoshop (Windows), and I will probably add PS brushes sometime soon, if time permits!
THIS HAS BEEN PPPPANTSU.
Tuesday, August 12, 2014
Update: Incolore
This will be just be a quick one.
I've updated the Incolore page here: added the Gameplay section.
This is the first time I will use a point system, so Incolore is kinda under the category of an experiment so I could see how a point system will work.
I'm already in the programming phase and this maybe a bit longer than I've predicted.
Stay tuned.
Also, I will release a new set of character designs for Fetish Otome soon. //winks
THIS HAS BEEN PPPPANTSU.
I've updated the Incolore page here: added the Gameplay section.
This is the first time I will use a point system, so Incolore is kinda under the category of an experiment so I could see how a point system will work.
I'm already in the programming phase and this maybe a bit longer than I've predicted.
Stay tuned.
Also, I will release a new set of character designs for Fetish Otome soon. //winks
THIS HAS BEEN PPPPANTSU.
Saturday, July 26, 2014
Incolore: Backgrounds
I'm finally done with the backgrounds. I'll probably do more if needed but so far I've got 13 backgrounds.
Here's the first six backgrounds, which are located at Mason's home.
Here's the first six backgrounds, which are located at Mason's home.
Friday, July 4, 2014
Fetish: Sketches
For the last two weeks my laptop was dead because of my broken charger, and during those weeks I was only using my phone to surf the net, and took the opportunity to sketch some stuff. I was in the mood to sketch some character designs for Fetish Otome (although they turned out not that good and not much originality is seen).
I also sketched the older version of Vier and Cain.
I also sketched the older version of Vier and Cain.
Please excuse the anatomy but here are the rough sketches of older Vier and Cain.
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