NAVIGATION

Showing posts with label boy's love. Show all posts
Showing posts with label boy's love. Show all posts

Thursday, January 22, 2015

New Release: INCOLORE

I'm sorry if I haven't been posting that much but finally, FINALLY,

INCOLORE IS RELEASED!
Check its page for the download links.

Although, sad to say, one of my proofreaders weren't able to finish the job due to more important priorities, but nonetheless, it's very thankful to work with her.

Also, I've been very busy with real life that I couldn't spend my time editing twice or thrice the game, so please expect some errors in the grammar area despite having proofreaders.

If you have any questions, feedback, etc., don't hesitate to leave a message!



THIS HAS BEEN PPPPANTSU.





Friday, October 10, 2014

Update: Incolore Bonus

FINALLY!

The main routes are officially done! I may not hit my target of finishing the script by the end if September, but at least finishing the main routes would greatly lessen my worries.

Also, I've wanted to do something different with the extras / bonus / achievements. Instead of a CG gallery and additional information, like what I did to my previous works, I've decided to just make unlockable scenes, which are the epilogues after an ending.

Wednesday, October 8, 2014

Update: Incolore (Beta Testers?)

This will be a quick update!

Incolore's script is almost done! One more ending and the script's all good. Only the CGs and bonus stuff are the only ones left to need to work on and the game's all set to be released.

Thursday, October 2, 2014

Other Stuff: Eli's clothes

Having a few days break from writing Incolore, I drew some shirt outfits for one of my many original characters, Eli.

At this rate, I'm planning to actually develop a mini visual novel about him. I've pretty much played his life with my imagination, the only thing remaining is to actually mold a plot.

Thursday, September 18, 2014

Incolore Screenies

Incolore progress is getting along pretty well!

These past days I am working on both the script and programming, and hopefully by the end of September the story will reach 90 to 100 percent completion. CGs will have to wait after all the primary codes have been programmed.

Some screenies to show how the game looks like.

The opening screen

Tuesday, September 16, 2014

Incolore Progress

It's been awhile since the last time I posted an update!

Again, this will be a short one.

Progress for Incolore has been really slow but fortunately, the script is now at 70%, programming is 60%, music and SFX at 80%, while the CGs will be done after all these things are done.

GUIs are not that fancy, I've changed a little.

I've implemented new systems in the game, aside from the point system, there's also remembering user choices.

Incolore is basically a really simple game, may be predictable, but I hope it will be enjoyed by future players.


THIS HAS BEEN PPPPANTSU.





Saturday, July 26, 2014

Incolore: Backgrounds

I'm finally done with the backgrounds. I'll probably do more if needed but so far I've got 13 backgrounds.

Here's the first six backgrounds, which are located at Mason's home.


Sunday, July 13, 2014

Incolore: Background Test

I started making backgrounds already and I followed this handy-dandy reference from Le-Mec. I find this reference easy to follow but as easy as it looks, drawing perspectives isn't really easy at all. Heck, I'm not really that good with perspectives to begin with after studying interior design for a couple of years but the knowledge I gained are really helpful for drawing backgrounds.

Saturday, July 12, 2014

Update: Incolore

After months of not doing anything on this project, I finally had the will and strength to continue bit by bit.

First off, I scrapped a character of the list. I decided to scrap Ryan, which is Mason's (protagonist) photographer fried. I decided scrap him to lower down the character count also I've realized there are too many characters already. So, I'm sorry Ryan. :"(

Friday, May 23, 2014

Hiatus

It's almost the end of May and the progress for Incolore is at turtle to no speed at all. Actually, there is a reason to it.

My artist circle just planned everything from May to December this year, and there will be monthly deadlines (at least). I've been busy doing the work given to me (research, drawing, etc) that I barely have time anymore to work on Incolore.

Sadly, I have to go in an short to indefinite hiatus as I am making my group my priority above else and I hope I won't scrap incolore for good . We are working on more than one product and also planning / preparing to open internationally for commissions.

I hope you guys understand and thank you for always supporting me. uvu )


THIS HAS BEEN PPPPANTSU.





Friday, May 9, 2014

Incolore Progress

First post for May!!!

Phew, the heat in here is getting more intense that it's making it harder to concentrate and do stuff that must be done.

Anyway, good news here! I've made progress, finally!

Wednesday, April 30, 2014

Incolore News

I've been busy this April. So many things have happened.

But sadly, this post is not good things.

The progress of Incolore has been from turtle-speed to none. This is due to my laptop crashing all the time, I can't get any work done.

Also, the heat in my country is really really intense (it's summer here). @__@

But I will still try my best to do the work.

For now, all I have done is complete Mason's expressions.


THIS HAS BEEN PPPPANTSU.





Tuesday, April 15, 2014

Incolore Progress

After two weeks of break, I'm back to doing visual novels! Though I can say I'll be doing project in a slow pace. But I'm feeling good right now, but not hyper. I must be tired still from NanoReno.

Anyway, I've made progress for my halted project Incolore! Finally done with sprites' defaults; I'll do the variations tomorrow or so. Ahahaha. I might also create a WIP thread on Lemma Soft Forums too.

Anyway, here are some of  what I've done this night.

*Warning: Heavy images ahead.

Tuesday, March 4, 2014

Incolore: Base Colors

So finally, after 3 to 4 days, I'm so done with the base colors. It's hard to do 10 characters. Phew. And I am still hoping I won't add anymore.

However, I do think Incolore would be a rather short project. It's hard to think of routes if the story is long, and I don't wanna rush it.

Well, here's our cast!!!

Sunday, March 2, 2014

Incolore Characters

This will be a looooong post.

So yeah, since there are a total of 10 characters (and I hope I won't add any more than that) in my new project Incolore, I've been like working on the sprites for 3 days already and all I have ever done was linearts and a few base renders. I'm hoping to finish the base colors tonight or tomorrow morning. I'm kinda slow right now. //sobs

But anyway, aside from the sprites and their names, I have finalized the characters' ages, status, and sexual orientations.

Here are also some sneak peak of the characters.


Thursday, February 27, 2014

Incolore Sketches

Last night till now I have been doing initial sketches of my new project in development, Incolore, and of course, once I do the digital sprites their designs are bound to change for the better. Whoops~!

Since this is a shounen-ai game, there are more males here than females.

And sorry if my proportions are distorted, I rarely draw traditionally lately.

Wednesday, February 26, 2014

New Game: Incolore

So since my recent game is finally done and released yesterday, it's now to make a new one! Yes, I am hyped!

Sadly though, I have scrapped two potential subjects due to limited resources. I was excited to develop them but with no materials, I have no choice but to scrap / put them on hold until I find resources.

So my next game, I decided to make it a shounen-ai / boy's love, entitled, Incolore, just a simple story that originated from my mind. Although this story have connections to other stories I had in mind, I chose this particular plot to make a game. I'm thinking of just making it short unlike Fetish.