So currently, life has been taking over and editing Incolore has been put on hold and release is moved to December. I'll make sure to release it before the year ends!
Also, I have been releasing some creative juices by making some GUI, exploring image maps and other codes that proved to be really dynamic.
Showing posts with label progress. Show all posts
Showing posts with label progress. Show all posts
Thursday, November 27, 2014
Wednesday, October 22, 2014
News: Free Sprites
I've put up another section in Materials. Yey, free Sprites!
Yes, they're free to use but be sure to read the Terms of Use and you're all set!
Onto some other news: I've sent Incolore's prototype game to my beta testers, so right now I have to do the CGs (just a few) and then the game's all good to be released! Hopefully by November it's done!
THIS HAS BEEN PPPPANTSU.
Yes, they're free to use but be sure to read the Terms of Use and you're all set!
Onto some other news: I've sent Incolore's prototype game to my beta testers, so right now I have to do the CGs (just a few) and then the game's all good to be released! Hopefully by November it's done!
THIS HAS BEEN PPPPANTSU.
Monday, October 20, 2014
News: Application for Beta-Testing is now closed!
Short update again.
As the title said, I am no longer accepting applications for beta-testing! Thank you very much for the e-mails and interest I have received.
I have found two willing people, and I think they are more than enough to help me. uvu )/
Right now, Incolore's script will be done soon, I just got caught with a sudden work so I have to rest on it for the meantime. :"D
THIS HAS BEEN PPPPANTSU.
As the title said, I am no longer accepting applications for beta-testing! Thank you very much for the e-mails and interest I have received.
I have found two willing people, and I think they are more than enough to help me. uvu )/
Right now, Incolore's script will be done soon, I just got caught with a sudden work so I have to rest on it for the meantime. :"D
THIS HAS BEEN PPPPANTSU.
Friday, October 10, 2014
Update: Incolore Bonus
FINALLY!
The main routes are officially done! I may not hit my target of finishing the script by the end if September, but at least finishing the main routes would greatly lessen my worries.
Also, I've wanted to do something different with the extras / bonus / achievements. Instead of a CG gallery and additional information, like what I did to my previous works, I've decided to just make unlockable scenes, which are the epilogues after an ending.
The main routes are officially done! I may not hit my target of finishing the script by the end if September, but at least finishing the main routes would greatly lessen my worries.
Also, I've wanted to do something different with the extras / bonus / achievements. Instead of a CG gallery and additional information, like what I did to my previous works, I've decided to just make unlockable scenes, which are the epilogues after an ending.
Labels:
BL,
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incolore,
ppppantsu,
progress,
shounen-ai,
updates,
visual novel
Wednesday, October 8, 2014
Update: Incolore (Beta Testers?)
This will be a quick update!
Incolore's script is almost done! One more ending and the script's all good. Only the CGs and bonus stuff are the only ones left to need to work on and the game's all set to be released.
Incolore's script is almost done! One more ending and the script's all good. Only the CGs and bonus stuff are the only ones left to need to work on and the game's all set to be released.
Thursday, October 2, 2014
Other Stuff: Eli's clothes
Having a few days break from writing Incolore, I drew some shirt outfits for one of my many original characters, Eli.
At this rate, I'm planning to actually develop a mini visual novel about him. I've pretty much played his life with my imagination, the only thing remaining is to actually mold a plot.
At this rate, I'm planning to actually develop a mini visual novel about him. I've pretty much played his life with my imagination, the only thing remaining is to actually mold a plot.
Thursday, September 18, 2014
Incolore Screenies
Incolore progress is getting along pretty well!
These past days I am working on both the script and programming, and hopefully by the end of September the story will reach 90 to 100 percent completion. CGs will have to wait after all the primary codes have been programmed.
Some screenies to show how the game looks like.
These past days I am working on both the script and programming, and hopefully by the end of September the story will reach 90 to 100 percent completion. CGs will have to wait after all the primary codes have been programmed.
Some screenies to show how the game looks like.
The opening screen
Tuesday, September 16, 2014
Incolore Progress
It's been awhile since the last time I posted an update!
Again, this will be a short one.
Progress for Incolore has been really slow but fortunately, the script is now at 70%, programming is 60%, music and SFX at 80%, while the CGs will be done after all these things are done.
GUIs are not that fancy, I've changed a little.
I've implemented new systems in the game, aside from the point system, there's also remembering user choices.
Incolore is basically a really simple game, may be predictable, but I hope it will be enjoyed by future players.
THIS HAS BEEN PPPPANTSU.
Again, this will be a short one.
Progress for Incolore has been really slow but fortunately, the script is now at 70%, programming is 60%, music and SFX at 80%, while the CGs will be done after all these things are done.
GUIs are not that fancy, I've changed a little.
I've implemented new systems in the game, aside from the point system, there's also remembering user choices.
Incolore is basically a really simple game, may be predictable, but I hope it will be enjoyed by future players.
THIS HAS BEEN PPPPANTSU.
Thursday, August 28, 2014
NEWS: Patterns added to Materials section
Time sure flies fast!
I haven't updated this blog since God-knows-when.
Another short update, progress for Incolore is kinda slow to nothing ever since I had started working part-time, also the number of days being in slump are increasing. (And I the new set of character designs for Fetish Otome...)
Anyway, NEWS!
Patterns section in Materials are added! They are available for Photoshop (Windows), and I will probably add PS brushes sometime soon, if time permits!
THIS HAS BEEN PPPPANTSU.
I haven't updated this blog since God-knows-when.
Another short update, progress for Incolore is kinda slow to nothing ever since I had started working part-time, also the number of days being in slump are increasing. (And I the new set of character designs for Fetish Otome...)
Anyway, NEWS!
Patterns section in Materials are added! They are available for Photoshop (Windows), and I will probably add PS brushes sometime soon, if time permits!
THIS HAS BEEN PPPPANTSU.
Tuesday, August 12, 2014
Update: Incolore
This will be just be a quick one.
I've updated the Incolore page here: added the Gameplay section.
This is the first time I will use a point system, so Incolore is kinda under the category of an experiment so I could see how a point system will work.
I'm already in the programming phase and this maybe a bit longer than I've predicted.
Stay tuned.
Also, I will release a new set of character designs for Fetish Otome soon. //winks
THIS HAS BEEN PPPPANTSU.
I've updated the Incolore page here: added the Gameplay section.
This is the first time I will use a point system, so Incolore is kinda under the category of an experiment so I could see how a point system will work.
I'm already in the programming phase and this maybe a bit longer than I've predicted.
Stay tuned.
Also, I will release a new set of character designs for Fetish Otome soon. //winks
THIS HAS BEEN PPPPANTSU.
Saturday, July 26, 2014
Incolore: Backgrounds
I'm finally done with the backgrounds. I'll probably do more if needed but so far I've got 13 backgrounds.
Here's the first six backgrounds, which are located at Mason's home.
Here's the first six backgrounds, which are located at Mason's home.
Sunday, July 13, 2014
Incolore: Background Test
I started making backgrounds already and I followed this handy-dandy reference from Le-Mec. I find this reference easy to follow but as easy as it looks, drawing perspectives isn't really easy at all. Heck, I'm not really that good with perspectives to begin with after studying interior design for a couple of years but the knowledge I gained are really helpful for drawing backgrounds.
Saturday, July 12, 2014
Update: Incolore
After months of not doing anything on this project, I finally had the will and strength to continue bit by bit.
First off, I scrapped a character of the list. I decided to scrap Ryan, which is Mason's (protagonist) photographer fried. I decided scrap him to lower down the character count also I've realized there are too many characters already. So, I'm sorry Ryan. :"(
First off, I scrapped a character of the list. I decided to scrap Ryan, which is Mason's (protagonist) photographer fried. I decided scrap him to lower down the character count also I've realized there are too many characters already. So, I'm sorry Ryan. :"(
Friday, May 23, 2014
Hiatus
It's almost the end of May and the progress for Incolore is at turtle to no speed at all. Actually, there is a reason to it.
My artist circle just planned everything from May to December this year, and there will be monthly deadlines (at least). I've been busy doing the work given to me (research, drawing, etc) that I barely have time anymore to work on Incolore.
Sadly, I have to go in an short to indefinite hiatus as I am making my group my priority above elseand I hope I won't scrap incolore for good . We are working on more than one product and also planning / preparing to open internationally for commissions.
I hope you guys understand and thank you for always supporting me. uvu )
THIS HAS BEEN PPPPANTSU.
My artist circle just planned everything from May to December this year, and there will be monthly deadlines (at least). I've been busy doing the work given to me (research, drawing, etc) that I barely have time anymore to work on Incolore.
Sadly, I have to go in an short to indefinite hiatus as I am making my group my priority above else
I hope you guys understand and thank you for always supporting me. uvu )
THIS HAS BEEN PPPPANTSU.
Labels:
BL,
boy's love,
development,
hiatus,
incolore,
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progress,
shounen-ai,
visual novel
Friday, May 9, 2014
Incolore Progress
First post for May!!!
Phew, the heat in here is getting more intense that it's making it harder to concentrate and do stuff that must be done.
Anyway, good news here! I've made progress, finally!
Phew, the heat in here is getting more intense that it's making it harder to concentrate and do stuff that must be done.
Anyway, good news here! I've made progress, finally!
Wednesday, April 30, 2014
Incolore News
I've been busy this April. So many things have happened.
But sadly, this post is not good things.
The progress of Incolore has been from turtle-speed to none. This is due to my laptop crashing all the time, I can't get any work done.
Also, the heat in my country is really really intense (it's summer here). @__@
But I will still try my best to do the work.
For now, all I have done is complete Mason's expressions.
THIS HAS BEEN PPPPANTSU.
But sadly, this post is not good things.
The progress of Incolore has been from turtle-speed to none. This is due to my laptop crashing all the time, I can't get any work done.
Also, the heat in my country is really really intense (it's summer here). @__@
But I will still try my best to do the work.
For now, all I have done is complete Mason's expressions.
THIS HAS BEEN PPPPANTSU.
Tuesday, April 15, 2014
Incolore Progress
After two weeks of break, I'm back to doing visual novels! Though I can say I'll be doing project in a slow pace. But I'm feeling good right now, but not hyper. I must be tired still from NanoReno.
Anyway, I've made progress for my halted project Incolore! Finally done with sprites' defaults; I'll do the variations tomorrow or so. Ahahaha. I might also create a WIP thread on Lemma Soft Forums too.
Anyway, here are some of what I've done this night.
*Warning: Heavy images ahead.
Anyway, I've made progress for my halted project Incolore! Finally done with sprites' defaults; I'll do the variations tomorrow or so. Ahahaha. I might also create a WIP thread on Lemma Soft Forums too.
Anyway, here are some of what I've done this night.
*Warning: Heavy images ahead.
Sunday, April 6, 2014
NEW! KLK Dialogue Box Set
It has been a while since I made some new box sets, and this time, they are inspired fron Kill la Kill characters~! Suprisingly I have come to love this series. :"D
Do check out the Materials > Dialogue Boxes section to check the new set. :"D
THIS HAS BEEN PPPPANTSU.
Do check out the Materials > Dialogue Boxes section to check the new set. :"D
THIS HAS BEEN PPPPANTSU.
Tuesday, April 1, 2014
New files uploaded~
I have uploaded my DMMd Fan Visual Novel Windows and MAC files on Dropbox since some have told me the 4shared links aren't working, much to my surprise. O^O
Yep, just in Dropbox since it's easier to upload their than in Mediafire. :"D
I hope the links would work this time.
Sunday, March 30, 2014
C~AU~ RELEASED!!!!
FINALLY
IS RELEASED!
Thank you for waiting~!
Lemma Soft Forum Release Thread is here~!
Edit:
Uploaded new files, thanks to my friend who noticed the error earlier. I was able to fix it and uploaded new files right away. I'm sorry if some of you have checked the links and they lead to nothing. QvQ /
I'll be careful next time~.
A walkthrough has been added too.
Edit:
Uploaded new files, thanks to my friend who noticed the error earlier. I was able to fix it and uploaded new files right away. I'm sorry if some of you have checked the links and they lead to nothing. QvQ /
I'll be careful next time~.
A walkthrough has been added too.
THIS HAS BEEN PPPPANTSU.
Labels:
colors,
development,
nanoreno,
news,
ppppantsu,
progress,
utopia,
visual novel
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