I'm sorry for the lack of updates but I'm getting back bit by bit.
I had a little bit of creative juices to squeeze out so I took the chance last night to sketch new character designs for the Fetish Otome (which I have been meaning to start but can't due to life priorities) set 6 years after the true parents' ending.
Here's the side by side comparison of our 3 major characters with their ages then and now.
Showing posts with label digital art. Show all posts
Showing posts with label digital art. Show all posts
Monday, March 2, 2015
Thursday, November 27, 2014
Updates: Incolore, Fetish, Seduisant
So currently, life has been taking over and editing Incolore has been put on hold and release is moved to December. I'll make sure to release it before the year ends!
Also, I have been releasing some creative juices by making some GUI, exploring image maps and other codes that proved to be really dynamic.
Also, I have been releasing some creative juices by making some GUI, exploring image maps and other codes that proved to be really dynamic.
Thursday, October 2, 2014
Other Stuff: Eli's clothes
Having a few days break from writing Incolore, I drew some shirt outfits for one of my many original characters, Eli.
At this rate, I'm planning to actually develop a mini visual novel about him. I've pretty much played his life with my imagination, the only thing remaining is to actually mold a plot.
At this rate, I'm planning to actually develop a mini visual novel about him. I've pretty much played his life with my imagination, the only thing remaining is to actually mold a plot.
Thursday, September 18, 2014
Incolore Screenies
Incolore progress is getting along pretty well!
These past days I am working on both the script and programming, and hopefully by the end of September the story will reach 90 to 100 percent completion. CGs will have to wait after all the primary codes have been programmed.
Some screenies to show how the game looks like.
These past days I am working on both the script and programming, and hopefully by the end of September the story will reach 90 to 100 percent completion. CGs will have to wait after all the primary codes have been programmed.
Some screenies to show how the game looks like.
The opening screen
Friday, May 9, 2014
Incolore Progress
First post for May!!!
Phew, the heat in here is getting more intense that it's making it harder to concentrate and do stuff that must be done.
Anyway, good news here! I've made progress, finally!
Phew, the heat in here is getting more intense that it's making it harder to concentrate and do stuff that must be done.
Anyway, good news here! I've made progress, finally!
Tuesday, April 15, 2014
Incolore Progress
After two weeks of break, I'm back to doing visual novels! Though I can say I'll be doing project in a slow pace. But I'm feeling good right now, but not hyper. I must be tired still from NanoReno.
Anyway, I've made progress for my halted project Incolore! Finally done with sprites' defaults; I'll do the variations tomorrow or so. Ahahaha. I might also create a WIP thread on Lemma Soft Forums too.
Anyway, here are some of what I've done this night.
*Warning: Heavy images ahead.
Anyway, I've made progress for my halted project Incolore! Finally done with sprites' defaults; I'll do the variations tomorrow or so. Ahahaha. I might also create a WIP thread on Lemma Soft Forums too.
Anyway, here are some of what I've done this night.
*Warning: Heavy images ahead.
Thursday, March 13, 2014
Outline
It has been a while since I've posted up an update on Colors ~ Aoi's Utopia ~ but well, here goes.
Just a few days ago the progress had been slow (writer's block, gdi) even though the plot is kind of fast paced and easy to write, but I WAS WRONG.
Right now, I resorted to writing an outline to sort everything out.
Just a few days ago the progress had been slow (writer's block, gdi) even though the plot is kind of fast paced and easy to write, but I WAS WRONG.
Right now, I resorted to writing an outline to sort everything out.
Tuesday, March 4, 2014
Incolore: Base Colors
So finally, after 3 to 4 days, I'm so done with the base colors. It's hard to do 10 characters. Phew. And I am still hoping I won't add anymore.
However, I do think Incolore would be a rather short project. It's hard to think of routes if the story is long, and I don't wanna rush it.
Well, here's our cast!!!
However, I do think Incolore would be a rather short project. It's hard to think of routes if the story is long, and I don't wanna rush it.
Well, here's our cast!!!
Monday, March 3, 2014
New Dialogue Box Set! Geometric
I have uploaded a new dialogue box set with 7 variations, dubbed Geometric.
This is how they look:
and yeah, I used ALi3N's (Grayscaled Serenity) sprite for the side image.
This is how they look:
and yeah, I used ALi3N's (Grayscaled Serenity) sprite for the side image.
The first initial design kinda looked similar to Persona, so I scrapped it and made this one as the final design.
Again, check the Materials section for the downloads and let me know if you use them.
THIS HAS BEEN PPPPANTSU.
Sunday, March 2, 2014
Incolore Characters
This will be a looooong post.
So yeah, since there are a total of 10 characters (and I hope I won't add any more than that) in my new project Incolore, I've been like working on the sprites for 3 days already and all I have ever done was linearts and a few base renders. I'm hoping to finish the base colors tonight or tomorrow morning. I'm kinda slow right now. //sobs
But anyway, aside from the sprites and their names, I have finalized the characters' ages, status, and sexual orientations.
Here are also some sneak peak of the characters.
So yeah, since there are a total of 10 characters (and I hope I won't add any more than that) in my new project Incolore, I've been like working on the sprites for 3 days already and all I have ever done was linearts and a few base renders. I'm hoping to finish the base colors tonight or tomorrow morning. I'm kinda slow right now. //sobs
But anyway, aside from the sprites and their names, I have finalized the characters' ages, status, and sexual orientations.
Here are also some sneak peak of the characters.
Thursday, February 20, 2014
More CGs
So!!! Last night I have been drawing and rendering CGs but I ended up only finishing one CG and it's variation, since it was kinda big and well, with backgrounds so it took me a while to finish. Of course, I took a break. My shoulders were all stiff.
Anyway, here, take a peak.
Anyway, here, take a peak.
This cg is probably the one with the best renders, ever.
Wednesday, February 19, 2014
CGs
So last night I kinda stayed up late doing CGs and stuff, but in the end, I just watched anime series because I couldn't get my anatomy right.
Anyway, I'm working on three CGs now, all for Vier's route. There'll be also variations for all of them, so this really takes up a lot of time and hard work.
Here, have the WIPs as a special service. :D
Anyway, I'm working on three CGs now, all for Vier's route. There'll be also variations for all of them, so this really takes up a lot of time and hard work.
Here, have the WIPs as a special service. :D
Labels:
CGs,
digital art,
fetish,
ppppantsu,
progress,
visual novel
Subscribe to:
Posts (Atom)








